Projects

Interfaces, mechanics and the reasons behind them.

Product work and game work, mostly the same problem: giving people a reason to keep going. Case studies include the parts that went sideways.

Planning a trip with five people and one budget

Tagalong · UX/UI, 2026

A group travel app where the itinerary, the voting and the money live in the same place. Polls decide where to eat, places move from the map into the plan, and every expense can be split by person or by item until nobody owes anything.

A chaotic multiplayer brawler, starring cats

Furbrawl · University project, 2021, redesigned in 2024

Team leader on a fast-paced multiplayer fighting game: game design, art and UX/UI, from Unity greybox to a full interface redesign three years later.

Booklings: Stats, Garden and Home screens

A reading tracker that never punishes you for stopping

Booklings · Concept idea

A cozy reading tracker built on a garden that only grows: no streak to break, no leaderboard, and progress that survives a month away from the app.