Projects
Product work and game work, mostly the same problem: giving people a reason to keep going. Case studies include the parts that went sideways.
Tagalong · UX/UI, 2026
A group travel app where the itinerary, the voting and the money live in the same place. Polls decide where to eat, places move from the map into the plan, and every expense can be split by person or by item until nobody owes anything.
Furbrawl · University project, 2021, redesigned in 2024
Team leader on a fast-paced multiplayer fighting game: game design, art and UX/UI, from Unity greybox to a full interface redesign three years later.
Gymboo · University project, 2020
A fitness app for training with friends who are never in the same gym: shared workouts, live sessions and progress you can follow from a distance.
Booklings · Concept idea
A cozy reading tracker built on a garden that only grows: no streak to break, no leaderboard, and progress that survives a month away from the app.